Saturday, December 18, 2010

Angels Fall First: Planetstorm

Good news! I finally am getting a chance to prove my self as a 3D artist.

Strangelet is one of the people that i follow on deviantart. He posted on his journal that they are looking for a 3d environment artist on a mod that he is working on Angels Fall First: Planetstorm. So i offered my cervices, hopefully i will be able to show off some of the stuff i am or will be working on. But for now here is the banner for the game.

Tuesday, October 12, 2010

ArenaNet Artist Internship test

This is my entry in to the ArenaNet Artist Internship. It took me all 6 days to make, 3 to 4 days on sculpting in ZBrush, 2 to 3 days on unwrapping the whole thing, modeling the "low poly" mesh which ended up being 4984. I would love to hold my breath in hopes o getting this internship but the chances of me getting this would be less then 0%.



Sunday, August 29, 2010

HellDiver Gun

So this is more of a WIP post. This is a weapon that i am working on right now for one character. This gun only has the diffuse map on it, normal and spec will be coming soon. The origenal concept of the weapon and character belong too StTheo (http://sttheo.deviantart.com/gallery/#/d2onuxq).

Wednesday, August 4, 2010

Assault Rifle camo

In the end I could not resist adding camouflage patterns to the Assault Rifle. Further more I think I will try to make the DMR too, but I am not sure.

Saturday, July 31, 2010

Re-drawing Skulls & Daggers page 3

3 out of 5 is done....sort off, i really thik that i will end up painting all of them too. Color would really do them some good.

Wednesday, July 28, 2010

Re-drawing Skulls & Daggers

Back in May of 09 I did a bunch of concept drawings for Skulls & Daggers. Last night I desided to redraw them and maby even paint them. This is what I got so far.

Sunday, July 25, 2010

Dark Draenei

Here is another little thing that i been working on with my friend Mike(or better known as http://thechaoticknight.deviantart.com/). This is a character that he drew a concept up for. He is suppose to be a new race for World of Warcraft.

This character was completely modeled in Maya, textured in Photoshop, and the final render was made in 3D Studio Max. I will get him in too Unreal 3 engine in a day or two, just too see how he will look. Total polys; 1808

I have another character that i am working on for Mike, hopefully i will be able to finish him soon.

Bungie Assault Rifle

Well my Bungie fiver is back. This time I decided to remake the assault rifle. Made it in 3D Studio Max as always. The final model has 2549 polygons, i will try to import it in to Unreal 3 to see how it will look in a game engine.

Hopefully i will be able to work for them one day.

Friday, July 16, 2010

A man with a built proof vest

This is another (and most likely the last) update for a game charecter that i posted up not too long ago. I imported him in to Unreal 3 level that i made over year ago while following a tutorial.

Wednesday, July 7, 2010

BMW M3

Another re-rendered image. This model was made some time in 2008, so i re-rendered it.


Nissan GTR

Two days ago i stumbled upon this little model that i did for one on my classes semester or two ago. It is a Nissan GTR 2010 model with a small body kit that i kind of bashed up. After a whole day of playing with VRay lighting and materials this is the re-rendered image that i got.