Wednesday, October 24, 2012
Low Poly Space Ship
This is a low poly space ship that I worked on for a game that I am working on the side. 378 Polys. Final version will be in Unity
Labels:
3d,
3d studio max,
game,
game model,
ship,
space,
space ship,
texture,
unity,
Vehicle
Friday, November 25, 2011
Thursday, September 22, 2011
Chimara Inc. Lab and offices concepts
Saturday, August 20, 2011
HellDiver Part 2
I am still working on the HellDiver project that i started a while back (original idea StTheo). Due to school and work there has been barely any progress on it but i would really like to finish it.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.
This is the suet that is under all of the main body armor.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.

This is the suet that is under all of the main body armor.


Sunday, May 29, 2011
Flying cars!
Labels:
3d studio max,
Angels,
armored personnel carrier,
art,
car,
environment,
Fall,
First,
game,
game model,
games,
gtr,
Planetstorm,
sport,
super car,
udk,
unreal,
Vehicle,
vehicles
Wednesday, May 25, 2011
School Work
Last semester, in my Game Design class we head a project where we head to pick out a comic and make a game pitch for it. I got the Iron Man 2.0 comic. This concept ended up being part of my presentation.

Saturday, April 30, 2011
Dodge Challenger Transformer
A model that i made during my Modeling I class, around the same time I bought a copy of Josh Nizzi DVD on how to make a transformer. As you can see this model was heavily based off an Autobots transformer Bumblebee. I think that if Bumble Bee has a bigger or a smaller brother, or some kind of family member he may look like this.
Max, Maya, and HyperShot
Max, Maya, and HyperShot

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