My lunch time doodle today. I am trying to improve and get better with traditional art. Plus I have been Scott Robertson fan for a while now, and would love to be as good as he is.
Showing posts with label car. Show all posts
Showing posts with label car. Show all posts
Thursday, November 8, 2012
Labels:
2d,
art,
car,
concept,
concept car,
fan art,
Robertson,
Scott,
traditional
Sunday, May 29, 2011
Flying cars!
Labels:
3d studio max,
Angels,
armored personnel carrier,
art,
car,
environment,
Fall,
First,
game,
game model,
games,
gtr,
Planetstorm,
sport,
super car,
udk,
unreal,
Vehicle,
vehicles
Friday, April 8, 2011
AFF Truck
This is one of the civilian trucks that is being used in Planetstorm. Modeled and textured by me, the scratches layer was provided by my boss Stranj
Labels:
3d,
3d studio max,
Angels,
car,
engine,
environment,
Fall,
First,
game,
game model,
low poly,
Vehicle
Sunday, February 13, 2011
Skin Rash Vehicle 3D
While moving all of my stuff to a new external hard drive i found this model that i made some time last year. I think i will polish it off ones everything will come down.




Labels:
3d,
3d studio max,
armored,
armored personnel carrier,
army,
car,
carrier,
concept,
game,
mecha,
model,
personnel,
rash,
skin,
Vehicle,
VRay,
weapon
Wednesday, July 7, 2010
Nissan GTR
Two days ago i stumbled upon this little model that i did for one on my classes semester or two ago. It is a Nissan GTR 2010 model with a small body kit that i kind of bashed up. After a whole day of playing with VRay lighting and materials this is the re-rendered image that i got.


Subscribe to:
Posts (Atom)








