Showing posts with label game model. Show all posts
Showing posts with label game model. Show all posts
Monday, December 3, 2012
HellDiver near the end!
Wednesday, October 24, 2012
Low Poly Space Ship
This is a low poly space ship that I worked on for a game that I am working on the side. 378 Polys. Final version will be in Unity
Labels:
3d,
3d studio max,
game,
game model,
ship,
space,
space ship,
texture,
unity,
Vehicle
Saturday, August 20, 2011
HellDiver Part 2
I am still working on the HellDiver project that i started a while back (original idea StTheo). Due to school and work there has been barely any progress on it but i would really like to finish it.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.
This is the suet that is under all of the main body armor.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.
This is the suet that is under all of the main body armor.
Sunday, May 29, 2011
Flying cars!
Labels:
3d studio max,
Angels,
armored personnel carrier,
art,
car,
environment,
Fall,
First,
game,
game model,
games,
gtr,
Planetstorm,
sport,
super car,
udk,
unreal,
Vehicle,
vehicles
Friday, April 8, 2011
AFF Truck
This is one of the civilian trucks that is being used in Planetstorm. Modeled and textured by me, the scratches layer was provided by my boss Stranj
Labels:
3d,
3d studio max,
Angels,
car,
engine,
environment,
Fall,
First,
game,
game model,
low poly,
Vehicle
Tuesday, March 22, 2011
AFF Undercity Environment Art
It is nice to see your 3D models being used in a game. This level is still a work in progress but, all the skyscrapers (or part of the skybox) that you can see of in the distance I modeled.






Labels:
3d,
3d studio max,
Angels,
development,
engine,
environment,
Fall,
First,
game model,
low poly,
mod,
photoshop,
Planetstorm,
skyline,
skyscrapers,
udk,
unreal,
wip
Friday, February 18, 2011
Garrus from Mass Effect
So I got ZBrush4 last night, and decided to play around with it. This is what i got 4 hours later. This is Garrus from Mass Effect, with out any face paint.
Sunday, August 29, 2010
HellDiver Gun
Sunday, July 25, 2010
Bungie Assault Rifle
Well my Bungie fiver is back. This time I decided to remake the assault rifle. Made it in 3D Studio Max as always. The final model has 2549 polygons, i will try to import it in to Unreal 3 to see how it will look in a game engine.
Hopefully i will be able to work for them one day.
Hopefully i will be able to work for them one day.
Labels:
1,
2,
3,
3d,
3d studio max,
assault rifle,
bungie,
game model,
gun,
halo,
mod,
odst,
photoshop,
reach,
weapon
Saturday, June 19, 2010
Thursday, June 10, 2010
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