Showing posts with label 3d studio max. Show all posts
Showing posts with label 3d studio max. Show all posts
Monday, December 3, 2012
HellDiver near the end!
Wednesday, October 24, 2012
A female character that I am also working on at the moment for a small animation, looking to finish the design, get it in to low poly and rig it. WIP. 3D Studio Max and ZBrush.
Low Poly Space Ship
This is a low poly space ship that I worked on for a game that I am working on the side. 378 Polys. Final version will be in Unity
Labels:
3d,
3d studio max,
game,
game model,
ship,
space,
space ship,
texture,
unity,
Vehicle
Saturday, August 20, 2011
HellDiver Part 2
I am still working on the HellDiver project that i started a while back (original idea StTheo). Due to school and work there has been barely any progress on it but i would really like to finish it.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.
This is the suet that is under all of the main body armor.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.
This is the suet that is under all of the main body armor.
Sunday, May 29, 2011
Flying cars!
Labels:
3d studio max,
Angels,
armored personnel carrier,
art,
car,
environment,
Fall,
First,
game,
game model,
games,
gtr,
Planetstorm,
sport,
super car,
udk,
unreal,
Vehicle,
vehicles
Saturday, April 30, 2011
Dodge Challenger Transformer
A model that i made during my Modeling I class, around the same time I bought a copy of Josh Nizzi DVD on how to make a transformer. As you can see this model was heavily based off an Autobots transformer Bumblebee. I think that if Bumble Bee has a bigger or a smaller brother, or some kind of family member he may look like this.
Max, Maya, and HyperShot
Max, Maya, and HyperShot
Friday, April 8, 2011
AFF Truck
This is one of the civilian trucks that is being used in Planetstorm. Modeled and textured by me, the scratches layer was provided by my boss Stranj
Labels:
3d,
3d studio max,
Angels,
car,
engine,
environment,
Fall,
First,
game,
game model,
low poly,
Vehicle
Tuesday, March 22, 2011
AFF Undercity Environment Art
It is nice to see your 3D models being used in a game. This level is still a work in progress but, all the skyscrapers (or part of the skybox) that you can see of in the distance I modeled.






Labels:
3d,
3d studio max,
Angels,
development,
engine,
environment,
Fall,
First,
game model,
low poly,
mod,
photoshop,
Planetstorm,
skyline,
skyscrapers,
udk,
unreal,
wip
Thursday, March 17, 2011
Tuesday, March 1, 2011
Planetstorms environment art
Sunday, February 13, 2011
Skin Rash Vehicle 3D
While moving all of my stuff to a new external hard drive i found this model that i made some time last year. I think i will polish it off ones everything will come down.




Labels:
3d,
3d studio max,
armored,
armored personnel carrier,
army,
car,
carrier,
concept,
game,
mecha,
model,
personnel,
rash,
skin,
Vehicle,
VRay,
weapon
Tuesday, October 12, 2010
ArenaNet Artist Internship test
This is my entry in to the ArenaNet Artist Internship. It took me all 6 days to make, 3 to 4 days on sculpting in ZBrush, 2 to 3 days on unwrapping the whole thing, modeling the "low poly" mesh which ended up being 4984. I would love to hold my breath in hopes o getting this internship but the chances of me getting this would be less then 0%.




Sunday, August 29, 2010
HellDiver Gun
Sunday, July 25, 2010
Dark Draenei
Here is another little thing that i been working on with my friend Mike(or better known as http://thechaoticknight.deviantart.com/). This is a character that he drew a concept up for. He is suppose to be a new race for World of Warcraft.
This character was completely modeled in Maya, textured in Photoshop, and the final render was made in 3D Studio Max. I will get him in too Unreal 3 engine in a day or two, just too see how he will look. Total polys; 1808
I have another character that i am working on for Mike, hopefully i will be able to finish him soon.
This character was completely modeled in Maya, textured in Photoshop, and the final render was made in 3D Studio Max. I will get him in too Unreal 3 engine in a day or two, just too see how he will look. Total polys; 1808
I have another character that i am working on for Mike, hopefully i will be able to finish him soon.
Bungie Assault Rifle
Well my Bungie fiver is back. This time I decided to remake the assault rifle. Made it in 3D Studio Max as always. The final model has 2549 polygons, i will try to import it in to Unreal 3 to see how it will look in a game engine.
Hopefully i will be able to work for them one day.
Hopefully i will be able to work for them one day.
Labels:
1,
2,
3,
3d,
3d studio max,
assault rifle,
bungie,
game model,
gun,
halo,
mod,
odst,
photoshop,
reach,
weapon
Friday, July 16, 2010
A man with a built proof vest
Wednesday, July 7, 2010
Nissan GTR
Two days ago i stumbled upon this little model that i did for one on my classes semester or two ago. It is a Nissan GTR 2010 model with a small body kit that i kind of bashed up. After a whole day of playing with VRay lighting and materials this is the re-rendered image that i got.


Saturday, June 19, 2010
Thursday, June 10, 2010
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