Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Wednesday, October 24, 2012

A female character that I am also working on at the moment for a small animation, looking to finish the design, get it in to low poly and rig it. WIP. 3D Studio Max and ZBrush.

Low Poly Space Ship

This is a low poly space ship that I worked on for a game that I am working on the side. 378 Polys. Final version will be in Unity

Saturday, August 20, 2011

HellDiver Part 2

I am still working on the HellDiver project that i started a while back (original idea StTheo). Due to school and work there has been barely any progress on it but i would really like to finish it.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.

This is the suet that is under all of the main body armor.


Saturday, April 30, 2011

Dodge Challenger Transformer

A model that i made during my Modeling I class, around the same time I bought a copy of Josh Nizzi DVD on how to make a transformer. As you can see this model was heavily based off an Autobots transformer Bumblebee. I think that if Bumble Bee has a bigger or a smaller brother, or some kind of family member he may look like this.
Max, Maya, and HyperShot

Friday, April 8, 2011

AFF Truck

This is one of the civilian trucks that is being used in Planetstorm. Modeled and textured by me, the scratches layer was provided by my boss Stranj

Tuesday, March 22, 2011

AFF Undercity Environment Art

It is nice to see your 3D models being used in a game. This level is still a work in progress but, all the skyscrapers (or part of the skybox) that you can see of in the distance I modeled.



Tuesday, March 1, 2011

Planetstorms environment art

Last week my 3d Lead started importing all of the models that i made for one of the levels! This is still a WIP, but i was so happy to see this! Like a kid at x-mas. Ones its all finished up i will update this image, and also add the interior of the base as well.

Sunday, February 13, 2011

Skin Rash Vehicle 3D

While moving all of my stuff to a new external hard drive i found this model that i made some time last year. I think i will polish it off ones everything will come down.


Tuesday, October 12, 2010

ArenaNet Artist Internship test

This is my entry in to the ArenaNet Artist Internship. It took me all 6 days to make, 3 to 4 days on sculpting in ZBrush, 2 to 3 days on unwrapping the whole thing, modeling the "low poly" mesh which ended up being 4984. I would love to hold my breath in hopes o getting this internship but the chances of me getting this would be less then 0%.



Sunday, July 25, 2010

Bungie Assault Rifle

Well my Bungie fiver is back. This time I decided to remake the assault rifle. Made it in 3D Studio Max as always. The final model has 2549 polygons, i will try to import it in to Unreal 3 to see how it will look in a game engine.

Hopefully i will be able to work for them one day.

Wednesday, July 7, 2010

BMW M3

Another re-rendered image. This model was made some time in 2008, so i re-rendered it.


Nissan GTR

Two days ago i stumbled upon this little model that i did for one on my classes semester or two ago. It is a Nissan GTR 2010 model with a small body kit that i kind of bashed up. After a whole day of playing with VRay lighting and materials this is the re-rendered image that i got.