Showing posts with label photoshop. Show all posts
Showing posts with label photoshop. Show all posts
Wednesday, May 25, 2011
School Work
Last semester, in my Game Design class we head a project where we head to pick out a comic and make a game pitch for it. I got the Iron Man 2.0 comic. This concept ended up being part of my presentation.
Wednesday, March 23, 2011
Colonel
Tuesday, March 22, 2011
AFF Undercity Environment Art
It is nice to see your 3D models being used in a game. This level is still a work in progress but, all the skyscrapers (or part of the skybox) that you can see of in the distance I modeled.






Labels:
3d,
3d studio max,
Angels,
development,
engine,
environment,
Fall,
First,
game model,
low poly,
mod,
photoshop,
Planetstorm,
skyline,
skyscrapers,
udk,
unreal,
wip
Wednesday, July 28, 2010
Re-drawing Skulls & Daggers
Back in May of 09 I did a bunch of concept drawings for Skulls & Daggers. Last night I desided to redraw them and maby even paint them. This is what I got so far.


Sunday, July 25, 2010
Dark Draenei
Here is another little thing that i been working on with my friend Mike(or better known as http://thechaoticknight.deviantart.com/). This is a character that he drew a concept up for. He is suppose to be a new race for World of Warcraft.
This character was completely modeled in Maya, textured in Photoshop, and the final render was made in 3D Studio Max. I will get him in too Unreal 3 engine in a day or two, just too see how he will look. Total polys; 1808
I have another character that i am working on for Mike, hopefully i will be able to finish him soon.
This character was completely modeled in Maya, textured in Photoshop, and the final render was made in 3D Studio Max. I will get him in too Unreal 3 engine in a day or two, just too see how he will look. Total polys; 1808
I have another character that i am working on for Mike, hopefully i will be able to finish him soon.
Bungie Assault Rifle
Well my Bungie fiver is back. This time I decided to remake the assault rifle. Made it in 3D Studio Max as always. The final model has 2549 polygons, i will try to import it in to Unreal 3 to see how it will look in a game engine.
Hopefully i will be able to work for them one day.
Hopefully i will be able to work for them one day.
Labels:
1,
2,
3,
3d,
3d studio max,
assault rifle,
bungie,
game model,
gun,
halo,
mod,
odst,
photoshop,
reach,
weapon
Friday, July 16, 2010
A man with a built proof vest
Saturday, June 19, 2010
Thursday, June 10, 2010
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