Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Wednesday, October 24, 2012

A female character that I am also working on at the moment for a small animation, looking to finish the design, get it in to low poly and rig it. WIP. 3D Studio Max and ZBrush.

Saturday, August 20, 2011

HellDiver Part 2

I am still working on the HellDiver project that i started a while back (original idea StTheo). Due to school and work there has been barely any progress on it but i would really like to finish it.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.

This is the suet that is under all of the main body armor.


Friday, February 18, 2011

Garrus from Mass Effect

So I got ZBrush4 last night, and decided to play around with it. This is what i got 4 hours later. This is Garrus from Mass Effect, with out any face paint.

Tuesday, October 12, 2010

ArenaNet Artist Internship test

This is my entry in to the ArenaNet Artist Internship. It took me all 6 days to make, 3 to 4 days on sculpting in ZBrush, 2 to 3 days on unwrapping the whole thing, modeling the "low poly" mesh which ended up being 4984. I would love to hold my breath in hopes o getting this internship but the chances of me getting this would be less then 0%.



Friday, July 16, 2010

A man with a built proof vest

This is another (and most likely the last) update for a game charecter that i posted up not too long ago. I imported him in to Unreal 3 level that i made over year ago while following a tutorial.