Good news! I finally am getting a chance to prove my self as a 3D artist.
Strangelet is one of the people that i follow on deviantart. He posted on his journal that they are looking for a 3d environment artist on a mod that he is working on Angels Fall First: Planetstorm. So i offered my cervices, hopefully i will be able to show off some of the stuff i am or will be working on. But for now here is the banner for the game.
Saturday, December 18, 2010
Tuesday, October 12, 2010
ArenaNet Artist Internship test
This is my entry in to the ArenaNet Artist Internship. It took me all 6 days to make, 3 to 4 days on sculpting in ZBrush, 2 to 3 days on unwrapping the whole thing, modeling the "low poly" mesh which ended up being 4984. I would love to hold my breath in hopes o getting this internship but the chances of me getting this would be less then 0%.
Sunday, August 29, 2010
HellDiver Gun
Wednesday, August 4, 2010
Assault Rifle camo
Monday, August 2, 2010
Saturday, July 31, 2010
Re-drawing Skulls & Daggers page 3
Wednesday, July 28, 2010
Re-drawing Skulls & Daggers
Back in May of 09 I did a bunch of concept drawings for Skulls & Daggers. Last night I desided to redraw them and maby even paint them. This is what I got so far.
Sunday, July 25, 2010
Dark Draenei
Here is another little thing that i been working on with my friend Mike(or better known as http://thechaoticknight.deviantart.com/). This is a character that he drew a concept up for. He is suppose to be a new race for World of Warcraft.
This character was completely modeled in Maya, textured in Photoshop, and the final render was made in 3D Studio Max. I will get him in too Unreal 3 engine in a day or two, just too see how he will look. Total polys; 1808
I have another character that i am working on for Mike, hopefully i will be able to finish him soon.
This character was completely modeled in Maya, textured in Photoshop, and the final render was made in 3D Studio Max. I will get him in too Unreal 3 engine in a day or two, just too see how he will look. Total polys; 1808
I have another character that i am working on for Mike, hopefully i will be able to finish him soon.
Bungie Assault Rifle
Well my Bungie fiver is back. This time I decided to remake the assault rifle. Made it in 3D Studio Max as always. The final model has 2549 polygons, i will try to import it in to Unreal 3 to see how it will look in a game engine.
Hopefully i will be able to work for them one day.
Hopefully i will be able to work for them one day.
Labels:
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3d,
3d studio max,
assault rifle,
bungie,
game model,
gun,
halo,
mod,
odst,
photoshop,
reach,
weapon
Friday, July 16, 2010
A man with a built proof vest
Wednesday, July 7, 2010
Nissan GTR
Two days ago i stumbled upon this little model that i did for one on my classes semester or two ago. It is a Nissan GTR 2010 model with a small body kit that i kind of bashed up. After a whole day of playing with VRay lighting and materials this is the re-rendered image that i got.
Saturday, June 19, 2010
Thursday, June 10, 2010
Skin Rash
Skin Rash, A concept art for a tank looking thing that i drew up one day. This Vehicle is used for crowed control, other variants of it may come soon.
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