This is what i have been up too.
Friday, November 25, 2011
Thursday, September 22, 2011
Chimara Inc. Lab and offices concepts
Saturday, August 20, 2011
HellDiver Part 2
I am still working on the HellDiver project that i started a while back (original idea StTheo). Due to school and work there has been barely any progress on it but i would really like to finish it.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.
This is the suet that is under all of the main body armor.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.
This is the suet that is under all of the main body armor.
Sunday, May 29, 2011
Flying cars!
Labels:
3d studio max,
Angels,
armored personnel carrier,
art,
car,
environment,
Fall,
First,
game,
game model,
games,
gtr,
Planetstorm,
sport,
super car,
udk,
unreal,
Vehicle,
vehicles
Wednesday, May 25, 2011
School Work
Last semester, in my Game Design class we head a project where we head to pick out a comic and make a game pitch for it. I got the Iron Man 2.0 comic. This concept ended up being part of my presentation.
Saturday, April 30, 2011
Dodge Challenger Transformer
A model that i made during my Modeling I class, around the same time I bought a copy of Josh Nizzi DVD on how to make a transformer. As you can see this model was heavily based off an Autobots transformer Bumblebee. I think that if Bumble Bee has a bigger or a smaller brother, or some kind of family member he may look like this.
Max, Maya, and HyperShot
Max, Maya, and HyperShot
Friday, April 8, 2011
AFF Truck
This is one of the civilian trucks that is being used in Planetstorm. Modeled and textured by me, the scratches layer was provided by my boss Stranj
Labels:
3d,
3d studio max,
Angels,
car,
engine,
environment,
Fall,
First,
game,
game model,
low poly,
Vehicle
Wednesday, March 23, 2011
Colonel
Tuesday, March 22, 2011
AFF Undercity Environment Art
It is nice to see your 3D models being used in a game. This level is still a work in progress but, all the skyscrapers (or part of the skybox) that you can see of in the distance I modeled.
Labels:
3d,
3d studio max,
Angels,
development,
engine,
environment,
Fall,
First,
game model,
low poly,
mod,
photoshop,
Planetstorm,
skyline,
skyscrapers,
udk,
unreal,
wip
Thursday, March 17, 2011
Tuesday, March 1, 2011
Planetstorms environment art
Friday, February 18, 2011
Garrus from Mass Effect
So I got ZBrush4 last night, and decided to play around with it. This is what i got 4 hours later. This is Garrus from Mass Effect, with out any face paint.
Sunday, February 13, 2011
Skin Rash Vehicle 3D
While moving all of my stuff to a new external hard drive i found this model that i made some time last year. I think i will polish it off ones everything will come down.
Labels:
3d,
3d studio max,
armored,
armored personnel carrier,
army,
car,
carrier,
concept,
game,
mecha,
model,
personnel,
rash,
skin,
Vehicle,
VRay,
weapon
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