Wednesday, March 27, 2013

Something new!

After a reather a long absence from the blog I have returned. This time with some thing new and cool (at least in my opinion). In the last couple of months I have started looking in to how can I get in to the field of digital art, video games and moves. This is what I came up with.
Step one quit job. (Project manager at a sheet metal fabrication factory)
Step two go back to school.
So I did just that! Despite the fact that I already have an AS degree in Game Design I knew that I need to continue on to something better. Plus if you really think about it having an associate degree is equivalent to nothing, so I needed to take a step in the right direction. After subitting an application to the Art Institute and almost going there, my friend Mike suggested thst I should apply to Gnomon School pf Visual Effects just to see if I would even get accepted.
After several weeks of waiting on a response from admissions office, I got the answer! And I am moving to LA! (Thanks Mike) With my admissions to the 3 year program I am looking forward to raising the quality of my work by leaps and bounds, and becoming a well rounded artist. This new beginning got me thinking of using this website to post my progress in school. To see what and how my work will change. So hopefully starting this April I be able to keep this website up to date with some of my school work.
Also here is a quick scetch that I did with Mike week or two ago while talking about Starctaft.

Thursday, November 8, 2012

My lunch time doodle today. I am trying to improve and get better with traditional art. Plus I have been Scott Robertson fan for a while now, and would love to be as good as he is. 


Wednesday, October 24, 2012

A female character that I am also working on at the moment for a small animation, looking to finish the design, get it in to low poly and rig it. WIP. 3D Studio Max and ZBrush.

Low Poly Space Ship

This is a low poly space ship that I worked on for a game that I am working on the side. 378 Polys. Final version will be in Unity

Thursday, September 22, 2011

Chimara Inc. Lab and offices concepts

This is part of my school work. I have to create a playable level this semester. This are the concepts that i made up for the main player and some of the enviorments.

Saturday, August 20, 2011

HellDiver Part 2

I am still working on the HellDiver project that i started a while back (original idea StTheo). Due to school and work there has been barely any progress on it but i would really like to finish it.
This is the look of the overall armor that i have so fat. Need to add a lot more details to it.

This is the suet that is under all of the main body armor.


Wednesday, May 25, 2011

School Work

Last semester, in my Game Design class we head a project where we head to pick out a comic and make a game pitch for it. I got the Iron Man 2.0 comic. This concept ended up being part of my presentation.

Saturday, April 30, 2011

Dodge Challenger Transformer

A model that i made during my Modeling I class, around the same time I bought a copy of Josh Nizzi DVD on how to make a transformer. As you can see this model was heavily based off an Autobots transformer Bumblebee. I think that if Bumble Bee has a bigger or a smaller brother, or some kind of family member he may look like this.
Max, Maya, and HyperShot

Friday, April 8, 2011

AFF Truck

This is one of the civilian trucks that is being used in Planetstorm. Modeled and textured by me, the scratches layer was provided by my boss Stranj

Wednesday, March 23, 2011

Colonel

While hanging out with my friend Mike, i started drawing this out just for fun. Ended up spending several hours on it in the end. The whole point of it was just to get me to do more painting instead of just line art

Tuesday, March 22, 2011

AFF Undercity Environment Art

It is nice to see your 3D models being used in a game. This level is still a work in progress but, all the skyscrapers (or part of the skybox) that you can see of in the distance I modeled.



Tuesday, March 1, 2011

Planetstorms environment art

Last week my 3d Lead started importing all of the models that i made for one of the levels! This is still a WIP, but i was so happy to see this! Like a kid at x-mas. Ones its all finished up i will update this image, and also add the interior of the base as well.

Friday, February 18, 2011

Garrus from Mass Effect

So I got ZBrush4 last night, and decided to play around with it. This is what i got 4 hours later. This is Garrus from Mass Effect, with out any face paint.

Sunday, February 13, 2011

Skin Rash Vehicle 3D

While moving all of my stuff to a new external hard drive i found this model that i made some time last year. I think i will polish it off ones everything will come down.


Saturday, December 18, 2010

Angels Fall First: Planetstorm

Good news! I finally am getting a chance to prove my self as a 3D artist.

Strangelet is one of the people that i follow on deviantart. He posted on his journal that they are looking for a 3d environment artist on a mod that he is working on Angels Fall First: Planetstorm. So i offered my cervices, hopefully i will be able to show off some of the stuff i am or will be working on. But for now here is the banner for the game.

Tuesday, October 12, 2010

ArenaNet Artist Internship test

This is my entry in to the ArenaNet Artist Internship. It took me all 6 days to make, 3 to 4 days on sculpting in ZBrush, 2 to 3 days on unwrapping the whole thing, modeling the "low poly" mesh which ended up being 4984. I would love to hold my breath in hopes o getting this internship but the chances of me getting this would be less then 0%.